The purpose of this project is to document the development of the graphics part of an extremely pluggable game engine/lab environment for a course in advanced game programming. This project is one out of five, and concerns indoor, realtime computer 3D graphics. It covers state-of-the-art techniques such as GLSL – the OpenGL Shading Language – and more well known techniques such as portal based rendering.
Source: Linköping University
Author: Abrahamsson, Lars
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