This paper features an analysis of how some games are better designed for virtual reality than others and what we can learn from the games that work better to improve those that Continue reading
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Tag: Gaming
A Web-based Game-Oriented College Selection System Employing Fuzzy Rule Trees (Computer Project)
Our web-based interactive game-playing-oriented college selection system acts as an smart advisor/mentor and helps students, parents, and teachers use an effective Continue reading
Design and implementation of application independent easy-to-use game engine (Computer Project)
The objective of this report is to study whether it is possible to create a versatile game engine that can be both application independent and easy to use. In order to study this issue, we have implemented a prototype game engine that supports Continue reading
Creating Serious Games by Integrating External Components in Commercial Game Engines (Computer Project)
The military industry has come to look at games as means for better looking and cheaper simulations. Altering games and game engines are not necessarily easy and finding a suitable Continue reading
Mobile Multiplayer Gaming (Electronics Project)
The last ten years, online multiplayer games have become very popular. During the same time period mobile terminals and cellular networks have undergone a tremendous Continue reading
A Portal based System for Indoor Environs (Computer Project)
The purpose of this project is to document the development of the graphics part of an extremely pluggable game engine/lab environment for a course in advanced game programming. This project is one out of five, and concerns indoor, realtime computer 3D Continue reading
Super-modular Textures: Comparisons in Practical Applications (Computer Project)
The purpose of this study is to compare the products of two different work flows in a practical environment. The work flows in question are those of building environments using super-modular textures versus the more conventional method of unique textures. The Continue reading
Network Gaming: Performance and Traffic Modeling (Electronics Project)
There are several different types of games that are played in multiplayer mode over networks. The type of network games that, from a network’s perspective, are the most demanding is real-time based multiplayer games. Users of such games both assume and require that Continue reading
LEAP, A Platform for Evaluation of Control Algorithms (Electronics/Computer Project)
Most people are familiar with the BRIO labyrinth game and the challenge of guiding the ball through the maze. The goal of this project was to use this game to create a platform for evaluation of control algorithms. The platform was used to evaluate a few different Continue reading
Witches, Warlocks and Traffic Encounters: Designing the interaction for an Ad hoc Gaming Experience (Computer/Electronics Project)
This thesis explores the problems and possibilities concerning the interaction between players physically located in different cars during Continue reading
Consumer Acceptance of Cloud Computing Based Gaming (Management Project)
Cloud computing is a set of technologies that provide efficient and effective usage of information technology resources. The application of cloud computing in games is a new market that is currently growing. Applying cloud computing to games results in a Continue reading