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Consumer Acceptance of Cloud Computing Based Gaming (Management Project)

Cloud computing is a set of technologies that provide efficient and effective usage of information technology resources. The application of cloud computing in games is a new market that is currently growing. Applying cloud computing to games results in a new gaming platform for the users, referred to as cloud gaming. This new platform has a set of different features that affect the user acceptance of this new platform.

Problem: There is a lack of understanding on how the users perceive cloud gaming. Investigat-ing the factors that affect the users’ acceptance of cloud gaming is crucial in deter-mining the future of this new platform. A lack of awareness regarding these factors may lead to the users‟ rejecting the new technology.
Author: Krenz, Hubert | Terziyski, Stefan | Virjee, Farzad
Source: Jönköping University

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